
_(wii_application).png)
The top listing of each pane is the current working directory path, either in full or truncated (The full path is always shown in the debug output when the directory is first selected).A cursor to the left of the active listing indicates the current selected entry.If an action selected by the user needs confirmation, the status line indicates this fact. A status line along the bottom of the upper screen usually shows the target title.The right pane does the same for the SD card.

The left pane lists files and directories in the target app's save data.While the game title is otherwise unnecessary for actually accessing data, svdt uses it for naming backups of all save data.Įmergency backups always go to sd:/svdt//, while interactive ones can also go to sd://_.


svdt has some built-in measures to automatically use the secure value currently in save data when restoring older save files.If the selected title uses anti-savegame restore: You can also press B to skip this step.Use left/right buttons on the D-Pad to browse through the title list, and press A to select a title.svdt automatically fetches the game title, but also asks for confirmation.svdt automatically fetches the game title (the short English title in exeFS:/icon).When svdt starts up, it checks for whether the target game is on a gamecard or the SD card. If no directory named svdt_inject exists in the SD root, nothing is attempted. Hold down the right shoulder button while starting svdt to dump the contents of sd:/svdt_inject/ into the target save data. If this behaviour is undesirable, put a non-empty file with the name "disable_auto_backups" (no extension) in the same directory as the svdt executable, and svdt will back up data at startup only if the left shoulder button is held down. Svdt automatically backs up all save data at startup into a time-stamped folder in the SD card (ex. Since the Homebrew Launcher does not utilize the L/R keys, these are ideal for binding to functions that need to be executed before the application gets to gfxInitDefault(). Since some games don't handle gfxInitDefault() well for some reason (e.g Animal Crossing: New Leaf), svdt has some emergency operations available for all games. Make sure you can select a target app, since svdt will want to access its save data. Put svdt.3dsx, svdt.smdh, and svdt.xml in sd:/3ds/svdt/.
